![]() Ico flew in under the radar and only became a cult classic many years after its initial release. While both Ico and Shadow of the Colossus saw great critical success, only the latter found encouraging sales numbers. The real genius of Shadow is that it expertly disguises "levels" as each colossus and the environments that surround each beast. The game is a relentless teacher, refusing to give any hints aside from a beam of light that points the way forward. ![]() While linear at its core, Shadow feels wide open in its design. It still holds up compared with current-generation efforts, but it's interesting to see where the generational divide has left us. With its 2011 refresh, Shadow of the Colossus looks better than ever, beautifully rendered in high definition. While the storyline was a bit ambiguous, I felt an undying need to wander the world in search of the 16 enormous bosses. When Shadow of the Colossus debuted in October 2005, I was blown away at the game's ability to suck me into a larger-than-life tale. It's available now for $40.įor me it's easy to recall my favorite game on PlayStation 2. There are even special video features that dive into the making of the games. It features HD remasters of the original games, trophy support, as well as the option to play the titles in stereoscopic 3D. ![]() Developed by the same team, the games aren't necessarily specifically related, but there is an undeniable spiritual connection between the two.įortunately for gamers, Sony has bundled the two critically acclaimed titles onto one Blu-ray disc as The Ico and Shadow of the Colossus Collection. Not only were both brilliantly unique in their gameplay and style, but they were also pivotal steps in changing the way we think about and play games. ![]() Ask any self-respecting PlayStation 2 owner about must-have titles for the console and just by default, Ico and Shadow of the Colossus will eventually come up. ![]()
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